UK Gamesday 2008, thousands of wargamers, loads of games, and a fair bit of new and interesting stuff from GamesWorkshop…..
I was fortunate enough to buy my ticket early enough to get into one of the games development seminars, covering the new marine codex, the fantasy warriors of chaos army book and anything else we wanted to ask. The new Chaos warriors looks very interesting (I had a chance to flick through the book):
- all chaos warriors come with chaos armour
- chaos chosen are now a special choice but are WS6 monsters who get to roll on the eye of the Gods table (more on that later)
- Chaos knights cause fear, have new plastics, and will only cost Â£12 for a box of five
- Trolls and other monsters will be available again, along with a new “warÂ altar”.
- The hellcannon is toned down a bit, but is only a single rare choice
- A whole host of new special characters (including a slanneshi champion who gets 7 S5 attacks and a hero who can bring a unit on from any edge of the board)
- The eye of the Gods table. Heros who kill a champion in a challenge, chosen, trolls which regenerate 2+ wounds in a single phase etc get to roll on a table (2d6) with a range of boosts. 1 in 36 to be stupid, 1 in 6 to get ignored, all the rest are boosts, from +1 S/T/Ld all the way up to cause terror and stubborn with a 4+ ward save and last for the whole game.
- 3 new magics spell lists, including a spell cast on a 15+ which causes 2d6 hits at strength 2d6, and if you roll 11 or 12 for strength, the whole unit disappears….
The new chosen…
Now that 5th Edition warhammer 40k is here, there are a whole load of extra things to think about. I was thinking about how blast scatter has changed and was wondering if the chances to hit are really so much worse, so I knocked together a quick table:
(click on it for a larger view)
It gives you the following information:
- the chance of hitting without deviation
- the chance of still hitting the originally targeted model with a 3″ or 5″ blast
- the chance of scattering less than or equal to a given distance.
and how it changes with the model’s BS. The colours denote a 33-50%Â (yellow), 51-80% (orange) and 81%+Â (green) chance of meeting the criteria.
The numbers are much better than I thought- it seems that my fire prism is still quite effective.
If you find this useful, let me know (or if you find any mistakes!).
It does not seem so long since 4th Edition, but 5th is now just around the corner. GW have a preview on their site and there are copies in stores which the managers may let you look at.
Rules wise I am a bit concerned that “true line of sight” will make things much slower and fiddley, but I guess I will have to play it to find out. I imagine it will also make my favourite army, Eldar, play a bit differently. On the other hand, running wraithguard, scorpions and Eldrad will be interesting…
Then there is the question about which version to get. GW seem to have realised that there is a market for a range of different editions- I am tempted by the collectors edition, but then I would need a second copy to play with, and I just can’t justify that. Rumour also states that there will not be a full mini rulebook- I bought macragge (from ebay…) just so I did not need to carry the big one around. The gamers edition looks nice too, but I probably don’t really need an ammo crate. I may just end up with the basic book.
I had some requests to add the effect of doom to the banshee vs. scorpion article and I have now got round to updating it.
There is no doubt that doom is a great psychic power, but is it good enough to make you change your choice of assault troops? Have a look here…
banshees vs. scorpion article
I have posted an article covering a comparison between Striking Scorpions and Howling Banshees in Warhammer 40K under 4th edition. Choosing between the two is a major topic of discussion when making an Eldar army list and hopefully this will help clear things up if you are stuck. If you don’t like numbers (maybe you are in the wrong hobby?) then there is a summary at the end.
You can take a look at it here
Unfortunately, this article refers to 4th Edition. I will get round to updating it at some point…
There is a lot of debate as to which assault troops to take for an Eldar army in 4th Edition. I am not going to go into all the ins and outs of the choices, but will present some maths to show which are the best choices for for a given opponent- theoretically at least…
Note: this has now been updated to include doom (see the end of the article)